Persistent worlds
Places, factions and history that remain and change between sessions.
EstOS is the foundation and EstOS Intelligence is the flagship product. Around them, a small family of applications is taking shape. Each has its own purpose, its own access rules and its own pace. Nothing here is a public sign-up.
A monitoring console for the governed evaluation of Luna's models: experiments, scores, regressions, evidence and human review, on a desktop Command Centre and a phone companion.
Prototype · demo data only

Aevora is an adaptable AI-powered experience engine designed to create, operate and evolve persistent interactive worlds. One engine. Infinite worlds.
A world builder creates a world; Aevora is designed to give it life. It is being built as an adaptable foundation. A world is described by its setting, genre, rules and characters. The engine's ambition is to run that world: keep its state, give its characters intelligence and memory, let the story evolve with every session so that inhabitants, events, time and consequences matter, and apply whatever game system the world defines.
Platform direction. The engine is in development and has so far been exercised by one world.
Places, factions and history that remain and change between sessions.
Companions and residents with personality, memory and their own motives.
Stories that respond to choices and carry consequences forward.
Rules, checks and progression defined by each world, not hard-coded.
The flagship fantasy experience built on Aevora, and the world the engine is being proven against. A party travels a land caught between fire and frost, guided by an AI game master. Stories do not just happen. They find you.
The Phoenix Sisters are the March's companion presences: they travel with the party, react to what happens and witness its turning points.
Fantasy roleplaying is the first use case, not the limit. These are the kinds of worlds Aevora is meant to make possible.
Crews, colonies and frontiers where ships, factions and discoveries persist.
Cases with hidden truths, unreliable witnesses and clues that hold together.
Periods and places explored through the people who might have lived there.
Rule-driven worlds for strategy, training scenarios and what-if exploration.
Your setting, your rules and your characters, run by the same engine.
Concepts only. None of these worlds is in development or available today.
One world, The Wardenless March, as a working prototype running locally. No public or web access.
A living world engine for persistent, configurable interactive experiences across genres. In development; not a released product.
A separately governed destination for running the web platform itself: who may sign in, which applications each person can open, active sessions and an audit trail of changes.
Reserved · not built
The public website never handles credentials. Authorized users sign in once and arrive at a private Launch Hub; each application behind it still decides for itself who may enter.
Product, Luna, ecosystem, mission and team. No private data, no login form.
One centralized sign-in for authorized users. Hosted on the application side, never on the public site.
A personal command centre that shows each application and its real access state.
EstOS Intelligence, Training Lab, Aevora and Admin keep separate permissions. Luna stays local only.
Sign-in happens on the secure application host, never on the public site.